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Silver Bayonet - Clue Cards

The document provides clues and rules for 9 scenarios in the roleplaying game The Silver Bayonet. Each scenario features 3-6 clue cards that provide bonuses, special rules, or hazards for the player investigating the clue. The clues aim to further the mystery of each scenario and enhance gameplay through additional challenges, resources, or enemy encounters for investigating players.

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Tyler Mears
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© © All Rights Reserved
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100% found this document useful (3 votes)
714 views19 pages

Silver Bayonet - Clue Cards

The document provides clues and rules for 9 scenarios in the roleplaying game The Silver Bayonet. Each scenario features 3-6 clue cards that provide bonuses, special rules, or hazards for the player investigating the clue. The clues aim to further the mystery of each scenario and enhance gameplay through additional challenges, resources, or enemy encounters for investigating players.

Uploaded by

Tyler Mears
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
Download as pdf or txt
Download as pdf or txt
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The Silver Bayonet

by Joseph A. McCullough

Clue Cards
Scenario 1: Scenario 1: Scenario 1:
The Investigation The Investigation The Investigation

Hobgoblin Strange Footprints Strange Claw Marks


The player that uncovered The player that uncovered The player that uncovered
this clue should place a this clue should add +1 this clue should add +1
Hobgoblin (see page 142) Monster Die to their Fate Monster Die to their Fate
anywhere on the table within Pool. Pool.
6” of the centre point.

Scenario 1: Scenario 1:
The Investigation The Investigation

Mutilated Corpse Severed, Partially


Gnawed Limbs
The figure that Investigated
this clue must make a The figure that Investigated
Courage Check (TN 10) or this clue must make a
suffer -1 Melee and -1 Shoot Courage Check (TN 10) or
for the rest of the scenario. suffer -1 Melee and -1 Shoot
for the rest of the scenario.
Scenario 2: Scenario 2: Scenario 2:
The Revenants The Revenants The Revenants

The Missing Artefact Nothing Nothing


This figure has discovered the missing Place a Revenant at the Place a Revenant at the
artefact and is now carrying it. If this
figure moves off the table, the artefact centre point of a random centre point of a random
has been secured. The figure may drop table edge. table edge.
the artefact during its activation without
spending an action, and automatically
drops it if reduced to 0 Health. In this
case, mark the location on the table.
Any figure may pick it up by moving
adjacent and spending an action, so long
as no opposing figures are within 1”.
Figures move at -2 while carrying the
artefact.

Scenario 2: Scenario 2:
The Revenants The Revenants

A Small, Silver, Saint The Mutilated Body of a


Christopher Medal Friend
Add +1 Power Die to your The figure that Investigated
Fate Pool. this clue must make a Terror
Check (-0).
Scenario 3: Scenario 3: Scenario 3:
Troll Bridge Troll Bridge Troll Bridge

Pile of Troll Dung Bloody Notebook Half-Devoured Corpse


The dung contains several The notebook contains The figure that investigated
interesting trinkets the Troll interesting information about this clue must make a
must have accidentally eaten Trolls. The player should Courage Check (TN 12) or
at some point. The player add +1 Skill Die to their suffer -1 Melee and -1 Shoot
should add +2 Monster Dice Fate Pool. for the rest of the scenario.
to their Fate Pool.
Scenario 4: Scenario 4: Scenario 4:
Confirmed Kill Confirmed Kill Confirmed Kill

The Dead Agent An Iron Rod Strange Writing


The figure has found the body Treat this figure as carrying This writing is carved into a
of the dead agent and taken his a cold iron hand weapon for tree and unlike anything the
ring. If this figure exits the the rest of the game. figure has ever seen before.
table, you have confirmed the
Add +1 Monster Die to
agent’s death. If this figure is
killed, place a marker to note the your Fate Pool.
location of the ring. Any figure
may not pick it up by simply
ending a Move action adjacent
to it.

Scenario 4: Scenario 4:
Confirmed Kill Confirmed Kill

Mystical Symbol Monstrous Tree


The symbol is carved into a The tree has strange carvings
tree. Add +1 Power Die to on it and, when approached,
your Fate Pool. attacks the figure that
investigated it. This figure
must make a Terror Check
(-2), but otherwise escapes
the attacking tree.
Scenario 5: Scenario 5: Scenario 5:
Sunken Treasure Sunken Treasure Sunken Treasure

The Missing Gold Ancient Flint Knife Gigantic Dog Skull


The gold is secure in a chest, but it’s stuck
fast in the mud. To free it, spend an Treat the figure that Add +2 Monster Dice to
action and make a Melee Check (TN 16).
Figures with the Combat Engineer Investigated this clue as your Fate Pool.
Attribute pass this automatically. A figure armed with an enchanted
freeing the gold automatically picks it up.
If this figure moves off the table, the gold hand weapon for the rest of
is secured. The figure may drop the gold the scenario.
without spending an action – it is
automatically dropped at 0 Health, in which
case mark the location on the table. Any
figure adjacent to the gold may pick it up
by an Action, provided no opposing
figures are within 1”.
Scenario 6: Scenario 6: Scenario 6:
The Haunted Ruins The Haunted Ruins The Haunted Ruins

The Missing Arcanist Ghost Blessed Weapon


You find him huddled in a corner of the
church; place a figure on the table to Place a ghost in a random Treat the figure that
represent him. This figure will always move
with the figure that Investigated the clue
corner of the church. All Investigated this clue as
marker. If that figure is killed, leave the soldiers in the church must armed with a blessed hand
Arcanist on the table. In his case, any other
figure that comes into contact with him, the
make a Terror Check (-1). weapon for the rest of the
Arcanist will follow. If the figure with the scenario.
Arcanist leaves the table, the Arcanist is
secure. If no Ghost has been placed in the
church, place a Ghost (see page 140) in a
random church corner. All soldiers in the
church must make a Terror Check (-1). The
Arcanist cannot be attacked or killed.

Scenario 6:
The Haunted Ruins

Broken Cross
The figure that Investigates
this clue feels a strange calm
over them. The player
controlling this figure may
select one member of their
unit to regain up to 4
Health.
Scenario 6: Scenario 6: Scenario 6:
The Haunted Ruins The Haunted Ruins The Haunted Ruins

Blessed Weapon Bag of Salt Torn Prayer Book


Treat the figure that The figure that Investigates Add +1 Power Die to your
Investigated this clue as this clue can carry and use Fate Pool. Place a Revenant
armed with a blessed hand this special equipment for the (see page 145) in the centre
weapon for the rest of the rest of the scenario. of a random table edge.
scenario.

Scenario 6:
The Haunted Ruins

Several Bottles of Wine

Add +1 Skill Die to your


Fate Pool. Place a Revenant
(see page 145) in the centre
of a random table edge.
Scenario 8: Scenario 8: Scenario 8:
Loup-Garou Surprise Loup-Garou Surprise Loup-Garou Surprise

Werewolf Bag of Silver Shot Bag of Silver Shot


Place a Werewolf (see page Treat all the Investigating Treat all the Investigating
146) adjacent to the clue figure’s Shooting Attacks as figure’s Shooting Attacks as
marker. silver for the rest of the silver for the rest of the
scenario. scenario.

Scenario 8: Scenario 8: Scenario 8:


Loup-Garou Surprise Loup-Garou Surprise Loup-Garou Surprise

Silver Knife Necklace of Teeth Small Silver Cross


Treat all the Investigating Add +1 Monster Die to Add +1 Power Die to your
figure’s Melee Attacks as your Fate Pool. Fate Pool.
silver for the rest of the
scenario.
Scenario 8:
Loup-Garou Surprise

Ornate Silver Ramrod


Add +1 Skill Die to your
Fate Pool.
Scenario 9: Scenario 9: Scenario 9:
Infested Monastery Infested Monastery Infested Monastery

Nothing Book of True Names Silver Exorcist’s Tools


Place a Possessed (see page This could prove invaluable in These could prove invaluable in
the fight against the the fight against the Harvestmen.
144) at the centre point of a
Harvestmen. If the figure that If the figure that Investigated this
random table edge. clue exits the table, the tools are
Investigated this clue exits the
table, the book is secured. If secured. If this figure is killed,
this figure is killed, mark the mark the location. Any figure
location. Any figure may now may now pick them up simply by
pick it up simply by ending a ending a Move action adjacent to
Move action adjacent to them. them.

Scenario 9: Scenario 9: Scenario 9:


Infested Monastery Infested Monastery Infested Monastery

Blessed Knife Book of Demonic Gold & Silver Cross


Sketches
Treat all the Investigating Add +1 Power Die to your
figure’s Melee Attacks as Add +1 Monster Die to Fate Pool.
blessed for the rest of the your Fate Pool.
scenario.
Scenario 9:
Infested Monastery

Small Ruby
Add +1 Skill Die to your
Fate Pool.
Scenario 10: Scenario 10: Scenario 10:
Ship in the Fog Ship in the Fog Ship in the Fog

Sealed Bottles of Blood Silver Knife Silver Knife


The Investigating figure The Investigating figure
Add +2 Monster Dice to counts as armed with a silver counts as armed with a silver
your Fate Pool. hand weapon for the rest of hand weapon for the rest of
the scenario. the scenario.

Scenario 10:
Ship in the Fog

Ancient Scrolls
Add +1 Power Die to your
Fate Pool.
Scenario 10: Scenario 10: Scenario 1:
Ship in the Fog Ship in the Fog Ship in the Fog

Empty Vampire Vampire


Nothing of interest is Place a Vampire (see page Place a Vampire (see page
found.. 146) adjacent to the clue 146) adjacent to the clue
marker. marker.

Scenario 10:
Ship in the Fog

Silver Knife
The Investigating figure
counts as armed with a silver
hand weapon for the rest of
the scenario.
Solo Scenario 1: Solo Scenario 1: Solo Scenario 1:
Wolf Pack Wolf Pack Wolf Pack

Werewolf Bag of Silver Shot Silver Knife


Place a Werewolf (see page Treat all the Investigating Treat all the Investigating
146) adjacent to the clue figure’s Shooting Attacks as figure’s Melee Attacks as
marker. silver for the rest of the silver for the rest of the
scenario. scenario.

Solo Scenario 1: Solo Scenario 1: Solo Scenario 1:


Wolf Pack Wolf Pack Wolf Pack

Silver Saint Medallion Ornate Silver Ramrod The Missing Orders


All of the Investigating Add +1 Skill Die to your The Investigating figure may
figure’s Attacks count as Fate Pool. pick them up without
silver for the rest of the spending an action. If the
scenario. Add +1 Power figure is reduced to 0 Health,
Die to your Fate Pool. it drops the orders where it
falls. Mark this spot, any
other unit member may pick
up the orders simply by
moving adjacent to them.
Solo Scenario 2: Solo Scenario 2: Solo Scenario 2:
The Ruined Chapel The Ruined Chapel The Ruined Chapel

Strange Candelabra Bag of Silver Shot Silver Knife


Place a Werewolf (see page Treat all the Investigating Treat all the Investigating
146) adjacent to the clue figure’s Shooting Attacks as figure’s Melee Attacks as
marker. silver for the rest of the silver for the rest of the
scenario. scenario.

Solo Scenario 2: Solo Scenario 2:


The Ruined Chapel The Ruined Chapel

Small Icon Jewel-Encrusted Silver


Cross
Add +1 Power Die to your
The Investigating figure may pick it
Fate Pool. up without spending an action. If
the figure is reduced to 0 Health, it
drops the cross where it falls. Mark
this spot, any other unit member
may pick up the orders simply by
moving adjacent to them. While
carrying the cross, the figure’s attacks
count as blessed, and the cross counts
as a holy symbol.
Solo Scenario 3: Solo Scenario 3: Solo Scenario 3:
The Troll Hunts The Troll Hunts The Troll Hunts

Ideal Firewood Ideal Firewood Bag of Iron Nails


Treat all the Investigating Treat all the Investigating Treat all the Investigating
figure’s Melee Attacks as fire figure’s Melee Attacks as fire figure’s Shooting Attacks as
for the rest of the scenario. for the rest of the scenario. cold iron for the rest of the
scenario.

Solo Scenario 3:
The Troll Hunts

Small Gold Ring


Add your choice of +1
Power Die or +1 Skill Die
to your Fate Pool.
Solo Scenario 4: Solo Scenario 4: Solo Scenario 4:
The Last Mile The Last Mile The Last Mile

Tattered Book of Prayer Strange, Rune- Sack of Mouldy Bread


Covered Knife
No effect.
Treat all the Investigating Treat all the Investigating
figure’s Melee Attacks as figure’s Melee Attacks as
blessed for the rest of the enchanted for the rest of the
scenario. scenario.

Solo Scenario 4: Solo Scenario 4:


The Last Mile The Last Mile

Strange Ring Tarnished Military Medal


The ring contains an
unidentifiable jewel. All the Add your choice of +1
Investigating figure’s Attacks Power Die or +1 Skill Die
count as enchanted for the to your Fate Pool.
rest of the game.

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