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Manamon 2 - Mitical Guide

The document provides a detailed guide to finding and catching the four mythical Manamons in the game Manamon II: Eternal Requiem. It outlines the requirements and steps to encounter the three stone mythicals Brezgard, Draakgard, and Karugard. This involves obtaining black matter husks, goo, and blades. It also describes how to trigger and defeat the stone guardian boss to unlock catching the stone mythicals. Finally, it explains how to access the area to battle and catch Hathorilian, including using Requiem Dust after defeating the main story's final boss. The guide emphasizes saving often due to the risk of accidentally killing the powerful mythical Pokémon.

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Kurniawan Zidan
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0% found this document useful (0 votes)
486 views

Manamon 2 - Mitical Guide

The document provides a detailed guide to finding and catching the four mythical Manamons in the game Manamon II: Eternal Requiem. It outlines the requirements and steps to encounter the three stone mythicals Brezgard, Draakgard, and Karugard. This involves obtaining black matter husks, goo, and blades. It also describes how to trigger and defeat the stone guardian boss to unlock catching the stone mythicals. Finally, it explains how to access the area to battle and catch Hathorilian, including using Requiem Dust after defeating the main story's final boss. The guide emphasizes saving often due to the risk of accidentally killing the powerful mythical Pokémon.

Uploaded by

Kurniawan Zidan
Copyright
© © All Rights Reserved
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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Manamon 2 - Mythical Manamon Guide


AudioGames . net Forum — Articles Room : Honk via Audiogames-reflector Sun, 17 Nov
2019 13:01:13 -0800
Manamon 2 - Mythical Manamon Guide
Due to public demand I have compiled a pretty spoiler-heavy step-by-step guide to
encounter and catch all of the four mythical manamons in Manamon II: Eternal
Requiem. This one is written from memory, some directional instructions will be a
little vague. If someone wants to contribute more precise directions I can include
them in a later update.
1. The three stone mythicals
What you need:
- 5 stadium keys
- At least one manamon of level 60 or above
- One manamon with the water typing or the move "dive" in their known moveset.
- At least one black matter husk (more about them later)
- Black matter goo
- Some mananets, preferabely earth nets you can buy in the Brytanburg super store.
They seem to yield the highest catch success rate.
1.1. The matter with the black matter
You can find three black matter husks and one black matter goo in the world. You
need at least one husk and the goo, all three husks make a boss fight much more
manageable though.
Places to find the husks:
- As reward for the coin collecting side quest in vermechaw city.
Vazbol wrote:
There's 3 coins in the power plant, 1 coins each up the tree, in the hotel, in the
market, in the eastern house that leads to the valley, and behind one of the
buildings somewhere outside.
- As loot for a fight against a certain thug you already encountered once. Find him
in the swamps east of Elatia City, reachable through a house on its east side via
Elatia Walkway. Make your way to the northeast end of the map to a tree you climb.
There you find him southwestish. At this point of the game his team shouldn't be a
problem, biggest hitter there is a level 65 sansurgeon thats pretty much hardwalled
by any steel type.
- Hidden in the lower catacombs in Requiem reachable via the northern part of the
catacombs antechamber. Those are easily the most annoying area to traverse in the
game and I'm totally not sure where down there exactly it is. Someone mentioned it
to be on floor 3.
Place to find the goo:
Find some swimmable water in the northeastern part of Shadow Canyon. There on the
upper right corner you can hear a stone door leading into a cave. Its pretty small
so don't fear getting lost. Make your way northeastish towards a audible
teleporter. Somewhere below and past it is a chest you need if you don't have the
move dive naturally. In there you find an equipable item that gives that move to
any water type you have.
From there find your way to the northeastern corner of the cave. You hear a
gurgling noise - thats your goal. Equip the diving gear to your water type to
interact with that deeper part of the water. Dive east through another door and
press interact to resurface. There east you find - behind an npc who blocks you if
you are to small - yet another deep water patch. Save before interacting, its boss-
fight time.
Kill the death cry machine first, after that the spawning machine. If you damage
the hyperizer it redirects that damage onto the hyper tarboo. So attack the
hyperizer first untill it goes down, only then go for the hyper tarboo itself. It
mainly does water and sound damage so if you bring a team that resists that you're
pretty much set.
Your reward is the black matter goo lying around somewhere on the ocean floor.
If you have as many husks as you want to collect plus the goo go for the Thunder
Prairie out the northern end of Brytanburg North. There in the southwest you find a
house behind a swimmable water. In there is a person who crafts one black matter
blade for each husk you have.
1.1. The guardian
Only when you have at least one black matter blade procede here. Go back to
Lellapol Village into the cave of fate, you can enter it now. Kill all the sullorbs
you hear by bumping into them. If the room is cleared a stone pillar arrives that
you climb. Find your way southwestish past a pushable boulder to an ocean of fire.
This one is a boat puzzle like the ones in the water stadium. Only catch is: If you
miss your timing your first manamon dies. So save and reload until you drop down to
the next area without to much losses on your team.
Procede across another water to the fateful underground. There you hear four
boulders with letters (ctrl + interact to read the letter) You have to rearrange
them to spell the word FATE. You can't move them yourself though. Instead there are
four switches on the ice left of you. If you interact with one boulder you hear a
high pitched glowing noise. That means that this boulder will be moved around by
the switches. Play around a little with the ice, you can reach all four switches,
some directly, some via a small rock island in the middle of the ice.
If done correctly you get a cut scene telling that a stone pillar has appeared
somewhere else. Find that, it's back up the ladder somewhere behind the teleporter
that warps you back outside the cave. Equip your three manamons you want to use
with the dark matter blades and save once more before climbing.
You'll enter a room full of spikes and moving sullorbs who will throw you out if
you touch them. Make your way across it to the right and save often. At the right
end you stumble into the next boss fight.
Nothing to big to tell about the guardian besides you need the black matter blades
equiped to actually damage it. It's using mostly stone skills so if you resist
those it helps. Confusion and something that hits dragon for neutral or super
effective damage is also useful. This fight shouldn't be to hard for you by now
though. With the killing blow you unlock the catchable forms of the stone
mythicals.
1.2. Brezgard
It is the easiest to find. Leave Sonasette City through the western exit. Walk the
tunnel all the way to its western exit. There you find Brezgard in the southwestern
part.
Brezgard is a decently quick stone and air type with good physical attack.
1.3. Draakgard
Not to hard to find either. In Tradale Village it is on the other side as the
stadium in the dragon park, so westish somewhere. Can't miss it.
This one is a good mixed attacking stone and dragon type.
1.4. Karugard
This one is a little more tricky. Go to the northwestern end of Mordunt Island and
find a swimmable water there. You will hear another gurgling patch of deep water
you need to dive through. There do what you've done to find hyper tarboo.
Karugard is an awfully slow but defensive and hard hitting stone and fighting type.
1.5. Some general advice to catch all three stone mythicals:
Save before engaging in the battle. If you kill them they're gone for good.
You're probably way overleveled for them by now. If you oneshot them all the time
bring a manamon that learns powerfang to whiddle down their health with no danger
of killing them by accident.
Use an earth net, as mentioned before they have the best chance to actually catch
the mythical.
2. Hathorilian
What you need:
- Complete the story untill the destruction of requiem
- Requiem Dust (more on that later)
- Ideally a gamma net, hopefully you haven't wasted that one you got during the
story. There is another one thats extremely hard to get. Search for Pierre if you
want to know more.
2.1. The setup:
Revisit Requiem via the time machine in the northwest of Tradale Village. There you
find Andromeda on the second floor of the castle in Requiem Village. Fight her to
get a bottle of Requiem Dust.
Now go back to the end of the world past the frozen hinterlands. Approach the cliff
at the northern border and use the Requiem Dust there. You're getting teleported
back into the caves you've encountered Hathorilian first. Make your way into the
shrine as you've done before. You will face another boss battle there.
2.2. Nothing new, only more of it
You will fight four level 60 Hathorilians at once. They will, as the first one did,
drop boom boxes after you've damaged them enough. One boom box kills your manamon,
the other damages Hathorilian. They alter every time, so if the right one was the
first one last instance it is the second one this time and vice versa. Kill all of
the four Clones to reach phase two of the fight where Hathorilian becomes
catchable. Use the gamma net, you won't need it for anything else more difficult.
Hathorilian is an awesome mixed attacker with pretty diverse moves. It is earth and
air type.
2.3. Some general advice for the fight
It helps a lot if you resist earth and/or air for the fight against the clone
Hathies. They're also not immune to paralyze but immune to electricity. So stun
bolt doesn't work without a lightning rod, stunning call does however. Confusion
can help too.
If damaged enough a clone drops out of combat and leaves the boom boxes behind. So
to lessen the damage you take you want to have at least one set of boom boxes on
the field at all time. After you destroyed that set the clone in question will stay
on the field for one round before able to drop boom boxes again. So focus your
attacks on another one instead.
Bring lots of patience or revives because as far as I know the first boom box setup
is always random. So more often than not you will whipe out half your team with the
wrong choice and need to burn through revives or reloads.

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