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CE Last Voyage VOV LoRes

Last Voyage of the Bean Barge is a system-neutral adventure for the Cloud Empress RPG setting and other science-fantasy games. Players take on the roles of characters aboard the Bean Barge, with one player acting as the Warden narrating the world. Cloud Empress is set in a land of 10,000 giant cicadas where people live simple lives among the insects in small isolated communities. The adventure module introduces players to the strange world and its psychic ecology.
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© © All Rights Reserved
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100% found this document useful (2 votes)
530 views8 pages

CE Last Voyage VOV LoRes

Last Voyage of the Bean Barge is a system-neutral adventure for the Cloud Empress RPG setting and other science-fantasy games. Players take on the roles of characters aboard the Bean Barge, with one player acting as the Warden narrating the world. Cloud Empress is set in a land of 10,000 giant cicadas where people live simple lives among the insects in small isolated communities. The adventure module introduces players to the strange world and its psychic ecology.
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
Download as pdf or txt
Download as pdf or txt
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CLOUD

EMPRESS

L A S T VOYAG E O F T H E B E A N B A R G E
WAT T ECOLOGICAL
P B B E TA SCIENCE
GARIN FA N T A S Y R P G
1 2

GAME SUMMARY WA R D E N A DV I C E

Last Voyage of the Bean Barge is a system-neutral adventure for

WELCOME TO THE HEREAFTER


The Cloud Empress RPG setting, Mothership, and other science-fantasy games like the Vaults of
Vaarn and the Electrum Archive.

In Last Voyage of the Bean Barge, one player takes the role of “The Warden,” and will act as the GIANT CICADAS FEW FOLK ARE LEFT THE CENTER OF THE
voice of the world and surrounding non-player characters (NPCs). All other players create charac- SHAPE THE WORLD (above or below the clouds). A PSYCHIC UNIVERSE
In Summer, the Imago (giant cica- sizeable military force or a small Don’t let simple lives disguise hid-
ters taking the role of player characters (PCs). city might be composed of a doz-
das) rise in great numbers to feed den power. Those that live here
on the bones of the dead. Monks en living souls. Human progress take for granted that the very soil
Cloud Empress is an ecological science-fantasy setting for the tabletop roleplaying game Moth- and villagers dry corpses in huge has a bad back and a trick knee. teems with psychic power. The
ership. Cloud Empress in the Land of Ten Thousand Cicadas will have a hex map with multiple burial mounds to satisfy their hun- Human ambition has been beat- farmers bring it into their bones
locations and adventure modules. ger. In the winter the Imago bury en back for a season or two. The in the meager food they eat, the
themselves underground doing land’s Christ-god left for the stars smoggy air they breath, and the
Cloud Empress is currently in development and will be crowdfunded in early 2023. Your feedback God knows what. a long time ago and this place is muddy stream water they drink.
on Last Voyage of the Bean Barge and Cloud Empress is greatly appreciated. Share your thoughts no longer their dominion. It’s no wonder the Imago treasure
and feedback with me at worldsbywatt@gmail.com or complete this short playtest feedback form. A few hundred Imago are spotted their bones.
each summer, but once in a
hundred years, the Great Brood
To download future game modules go to: worldsbywatt.ich.io.empress TRADE FOR WHAT
appears. Tens of thousands of
To see upcoming Cloud Empress artwork follow: twitter.com/worldsbywatt Imago climb from deep soil and
YOU NEED
To receive monthly project updates and game content follow: worldsbywatt.substack.com reduce the land to rubble.
People pass, bargain, and barter SOME THINGS ARE
Your support is greatly appreciated! for what they need with what they SLIPPERY
have. Inevitably, someone with Time and space are slippery.
The people of the Breadbasket
ambition will try to bring back old The road get slips whenever
All writing, artwork, and graphic design are works in progress. are not defenseless. These folk
script or mint new coin, but even people dare to make a map.
watch and learn. Walk light and
young folk are skeptical having
be ready to move. Keep loose ties
Content for Cloud Empress has not yet been approved by Tuesday Knight ,especially in the Summer.
seen so many big plans turn to Somethings slip into our world
dust and bone. from cousin realities. Floating
Games.
For many folks their sexuality, water bears guide couriers.
gender, and names wander as Wanderlings float on the hori-
This product is based on the Mothership® Sci-Fi Horror Role Playing Game, published by Tuesday zon, just barely visible in magic
they do. Why trap a bird or bug in
Knight Games. MOTHERSHIP® is a registered trademark of Tuesday Knight Games. All rights hour.
a cage?
reserved. For additional information,
visit www.tuesdayknightgames.com or contact contact@tuesdayknightgames.com.” Other folks crave structure, dig- The chalk is the slipperiest
ging down into the earth, holding though. A miracle soot, white
Artwork by pbbeta, garin, and watt. Border design by Ramona Alksne. tight to the secrets of their mothers. drug, that makes magic pos-
sible.
Playtesters: Mary Helen Inskeep, Erica Young, Patrick Frazier, Noel Miller, Kat Miller-Frazier, Dan Towns form sporadically and joy-
Frazier, Ashley Nolan, Anna Frazier, Zobot257, Zoe R., Other Jim ously. Children are raised by the
folk that can feed them, although
many of all ages go hungry, starv-
Content warning: Large bugs, mild blood, amputation, at least one corpse, potential gun violence
ing on their feet.
and violence to insects.

The word imago is a real one. Imago is the entomological term for the final adult stage of a winged insect
and is closely associated with cicadas. Imago also happens to be a term for an idealized image of our-
selves or an idealized image of someone else.
3 THE LAST VOYAGE 2-6 players
4
OF THE BEAN BARGE
Warden dfficulty: easy-medium
Adventure length: 1.5-3 hours WA R D E N A DV I C E

INTRODUCTION
This is an introductory adventure to the roleplaying
game Cloud Empress designed to ease players into
the world of “The Hereafter.’ It can be played in a Front Sail
single sitting or can act as the start of a a multi-ses- 2 WOUNDS
sion adventure. Subsequent adventures will take
place on the farmlands below and in the skies
above.

Most sections of this adventure are written and


designed so they can be read to players. Sections
labeled with a (W) are for the Warden/Game-
master’s eyes only.

PREMISE
The PCs bank their safety on this dusty old relic, a bean barge Rear Sail
that has gone past its time a dozen times over. 2 WOUNDS
Whatever its original purpose,
the bean barge ferries travelers and gallons of water from the
cities above the clouds to the farmlands below.

The captain is too stubborn to believe recent rumors and too


Front Engine
savvy to worry the PCs with unverified stories of the hun-
3 WOUNDS
dred-year cicada brood waking ten years early.

No ship carries enough fuel for unplanned ascents anymore.


Once launched there is no going back.

WARDEN ADVICE
(W) COMPLICATIONS & SUBPLOTS: Rear Engine • Last Voyage of the Bean Barge is a thrill ride until the
3 WOUNDS players make it to TACK TOWN.
• A passenger on the ship, CYPPA, is bleeding to death from
• Tell the players you will be rolling for encounters at regu-
a wound during she took in a duel. If/when CYPPA dies on-
lar time intervals. It is important that your players feel you
board, the Imago flock will be attracted to CYPPA’s remains.
are not giving them a new problem whenever they solve
• When the Bean Barge enters the clouds, Imago (giant cicadas)
an existing one.
begin latching onto the powered areas of the ship and search
• A recommended duration for the adventure is about two
for dead bodies onboard.
hours. Once the ship has launched, roll an encounter and
• A treasurer hunter named GENMO is disguised as a monk.
move the ship down one elevation every 20 minutes using
GENMO is desperate to reach the Imago’s FEEDING
the chart on page 7.
GROUNDS so he can steal an Imago egg. He is careless with
• Keep the elevation art on page 13 visible to all players so
his life and more careless with everyone else’s.
they can visually mark their progress and distance from
the ground.
5 6
NP CS ONBOARD

Hex map
Locations:
[xx.x,xx.x]

Hex map
Locations:
Hex map [xx.x,xx.x]
Locations:
[xx.x,xx.x]

Hex map
Hex map
Locations:
Locations:
WARDEN ADVICE [xx.x,xx.x]
[xx.x,xx.x]
• Keep all NPC informa-
tion on this page hid- ONION CAPTAIN “POKE” CYPPA MENFA GENMO
den from your players The Minor LORD of Failed Ambitions Old Brood Sister Young Brood Brother
First mate and farm boy Reforming outlaw (She/her)
except their artwork, (He/him) (They/them) She/her (he/him)
Wounds: 2 (AP 1) I: 32, Legendary Antique
names, descriptions, Wounds: 2 (AP 0) I: 38, Walking Wounds: 4 (AP 1) I: 65, brass knuckles
Wounds: 3 (Armor 0) I: 32, Flare rifle Wounds: 4 (Armor 1) I: 50, Claws rifle Houndcatcher (1d10 damage), fires
and pronouns. stick, levitate spell with one piece of
once per month Voice: Deep
• NPCS’ wants are orga- Voice: Upbeat Voice: Jovial chalk with levitation spell
Voice: Cold Manner: Secretive and rude
nized starting with their Manner: Honest and naive Manner: Friendly but secretive Manner: Sickly and bitter Voice: Raspy
immediate needs, to their Wants:
Wants: Wants: Wants: Manner: Reflective and generous 1. Stay disguised as a brother of
long-term wants.
• Have NPCs clearly and 1. Praise from Poke on his perfor- 1. To keep their ship flying for as 1. Survive the wound she’s re- Wants: the Brood to keep his identity as
mance (It’s Onion’s first week long as possible ceived moments earlier in a duel a treasure hunter secret.
quickly share their immedi- 1. To see the Imago brood in per- 2. To take control of the Bean
working the Bean Barge) 2. Make their new delivery busi- (her arm has been cut off).
ate wants the first time PCs 2. To see what’s left of the world 2. Continue to hide the body of son one last time Barge or find another way to get
ness a success 2. Share the nature of the world’s
meet them. Prioritize clarity 3. Become a worldy and danger- 3. Prove to themselves (and their her recently killed older sister the FEEDING GROUND before
over believability. ous fellow (hidden in the damaged escape need to find balance others beat him to it.
ex) that they can make an honest 3. End her life peacefully at the
• NPC’s offers are organized living. pod), and hide she is her sister’s 3. To never be cold and hungry
clone. feeding grounds if she can make again.
based on their willingness Will offer: Will offer: it there in time
3. Leave the Bean Barge by steal-
to make that offer, starting 1. To clean your weapons if he gets 1. A position on their crew with free ing the scout thopter. Will offer: Will offer:
with offers they are most to look at them when he’s done room and board for your work 4. Assume her older sister’s identity 1. (Volunteers without asking) To 1. To take your life if you cross him
willing to give to the PC’s. 2. To take on dangerous tasks for 2. A trophy or treasured acquired and take her lordship sing and sway with a single Ima- in any way.
• NPCs make offers in order you if they seem adventurous, from years of pirating. go on the ship. As long as she is 2. To let you join his crew with a
Will offer: 20% cut off the Imago eggs
to achieve their wants. If heroic or something he believes 3. One free use of their ship. singing and swaying the Imago
to be part of his job. 4. A stake in Poke’s shipping 1. To allow you to serve under her is lulled into a peaceful trance. you collect at the FEEDING
they can get something 3. Secret information he’s heard business. in a position of high status. GROUND.
2. Her piece of chalk, her walking
they want without offering about the Bean Barge’s passen- 2. To use her reality-shaping ability stick, or any other of her meager 3. The Bean Barge once he’s done
something, that is their pref- gers and Captain POKE. to force those around her to possessions. with it. He has no use for an
erence. They will usually try dwell on their failed ambitions. airship in his line of business.
3. To relinquish her family’s legend-
to make the best deal for ary weapon Houndcatcher. Trivia: Treasure hunters take
themselves. Trivia: Onion’s family is renowned in Trivia: Althougth Poke is an experi- Trivia: Children of the Brood make horrific jobs in the hopes of making
enced sword fighter, their nickname a better life for themselves. Many
• Do not hesitate to cut or the Breadbasket for their varieties of Trivia: Royalty who can afford clones rare- their own masks at the time of their grow addicted to the danger and
simplify your NPCs wants, onions. Most of Onion’s family uses “Poke” refers to their skills in the ly duel on their own behalf. They force their initiation. As they age, their masks forget both the reason they started
the first name Onion too. bedroom rather than their skills on the clone siblings to live as duelists resolving crack and wrinkle like the wrinkles treasure hunting and any interest in
subplots, or offers if players
battelfied. petty rivalries and fragile egos. CYPPA was on their own face. stopping.
are too busy.
one such clone duelist.
7 8
S TA RT I N G T H E A DV E N T U R E E V E N TS TA B L E
WARDEN ADVICE - RANDOM EVENTS
• Use the event tables to push your players to make difficult decisions to survive the flight.
INTRODUCTORY EVENTS GAME DESCRIPTION ELEVATION EVENT • Generally, have at least one Imago on the Bean Barge for most of the adventure.
TIME
• Skip events (or keep events secret) during interesting conversations or moments of player engage-
Start the adventure with the events below START You board the Bean 20k FT Onboard ment.
to introduce the core challenges and 0 min Barge and start “The Wide
introductory events.
• Introduce events when players need direction, a scene is ending, or when there is too much consensus
characters in the adventure. Open” and agreement between players and NPCs.
Read or summarize the adventure’s PREM- As soon as your
Bluish almost white EVENTS ONBOARD
ISE on page 3. conversation with
skies speckled with
CYPPA ends, D10 What happens?
cloud rigs. The air is
the Bean Barge
thin and your lungs 0 MENFA tries to convince nearby passengers to join the Children of the Brood
Read below: launches. There is no
are hollow. The
“You can tell the once marvelous Bean turning back. 1 MENFA confides with a PC that she is worried GENMO’s heart is in the wrong place.
wind whips away
Barge has grown long in the tooth. If there your body heat. 2 ONION is directed to scout ahead in the scout thopter.
was another affordable vessel in the city
20 Those on deck spot 20k FT - 15k FT Outside 3 CYPAA tries to steal the scout thopter.
you would have taken it, but captains have tiny glowing clouds.
min “The Spread”
become more reluctant to travel through the Smoke climbs from 4 GENMO’s real identity as a treasure hunter is found out by the MENFA
clouds. 40 somewhere deeper Onboard +1
The ship enters a 5 GENMO is discovered trying to steal the Bean Barge and is tied up by CAPTAIN POKE.
min below. curtain of clouds
Outside +1
6 GENMO discovers CYPPA is wounded and challenges her to a duel.
As you step aboard, introduce your charac- the color of may-
ter to the table and share what you traded You reach the chaos onnaise. Pockets of 7 The CAPTAIN commandeers CYPPA’s weapon, the Houndcatcher.
in no time. A flying yellow acid clouds
or sacrificed (of moderate value) to pay for 8 The ship’s communication system is destroyed by the GENMO.
battle brigade of are dangerous but
your voyage. [Reminder: There is no unified cloud ships is being avoidable. The GENMO locks himself on the bridge and changes the Bean Barge’s course to the feeding ground. This
currency in Cloud Empress].” devasted by Imago. 9 new flight path is much more dangerous.
Two of the five ships
CAPTAIN POKE (they/them) welcomes plummet out of the
EVENTS OUTSIDE
the passengers, trying to instill confidence sky. Dying soldiers
in the sorry-looking Bean Barge and their scream over the D10 What happens? Effect?
own aeronautical abilities. POKE introduces comms.
The Bean Barge runs through All characters on the top deck have 1 minute to find cover or they take 1
0
their first mate ONION (he/him), who looks 1 hr Huge flocks of Ima- 10k FT - 5K FT Outside +2 an Acid cloud wound if unarmored or 2 wounds to armor.
eager to help you. go travel in every “The Smog”
1 hr Outside +2 The Bean Barge runs through All characters on the top deck have 1 minute to find cover or they take 1
direction. This must 1
20 an Acid cloud wound if unarmored or 2 wounds to armor.
ONION asks the PCs for all your weap- be the thirteen year The air thickens
min flock. with a putrid smell Wounds: 1(3 AP), I:44, Horn. If killed, +2 to the next outside roll. DEALS 1
ons, assuring they will be returned upon 2 Juvenile imago, front sail
and unnatural heat. WOUND TO THE SAIL EVERY 20 MIN
the voyage’s completion. Small or cleverly Provoked Imago
disguised items go unnoticed. ONION takes Someone generous Wounds: 1(3 AP), I:44, Horn. If killed, +2 to the next outside roll.
charge. Hungry would describe the 3 Juvenile imago, front sail
DEALS 1 WOUND TO THE SAIL EVERY 20 MIN
the bundle below deck. (W) ONION stores Imago search for color of the air as
the PCs weapons in a unlocked cabinet in dead bodies and Wounds: 1(3 AP), I:44, Horn. If killed, +2 to the next outside roll.
golden, but you 4 Juvenile imago, back sail
the REAR ENGINE room. chalk engines to DEALS 1 WOUND TO THE SAIL EVERY 20 MIN
might call it piss
consume. yellow. Swarmed cloud battle barge Requires manuever to avoid. If there is a collision, the Bean Barge takes
5
CAPTAIN POKE (gently) orders you to visit, on fire, radios for help 1d5 wounds.
1hr 40 CAPTAIN POKE 500 FT - 0FT Outside +3
a Minor LORD who booked passage mo- spots TACK TOWN Swarmed cloud battle barge
min “The Breadbas- 6 +2 to next outside roll
ments before the ship planned to depart. and tries to bring the ket” firing at Imago
END Bean Barge down
2 hr Peaceful unless provoked, Wounds: 3(5 AP), I:44, Horns, piercing armor,
Cloud law demands you bid the lord safe easy.
You see a splatter Telekenisis: All targets nearby. +1 stress when a character first sees an
passage before the ship can depart. When 7 Adult Imago, front engine
of plastisteel farm- Adult Imago onboard
you are ready find ONION to unlock the In most cases, this
houses surrounded DEALS 1 WOUND TO THE ENGINE EVERY 20 MIN
will involve an emer-
first-class observation deck. by overgrown
gency landing and a Peaceful unless provoked, Wounds: 3(5 AP), I:44, Horns, piercing armor,
vegetation. Smog
lot of prayers. Telekenisis: All targets nearby. +1 stress when a character first sees an
Your adventure begins. floats above land 8 Adult Imago, back engine
Adult Imago onboard.
that has been filed
DEALS 1 WOUND TO THE ENGINE EVERY 20 MIN
flat for over a
million years. Peaceful unless provoked, Wounds: 5(10), I:44, Horns, piercing armor,
Telekinesis: All targets nearby 1d10 wounds. +2 stress when a character
9 Ancient Imago, top deck
first sees an Ancient Imago onboard.
DEALS 1 WOUND TO ALL SHIP PARTS EVERY 20 MIN
9 10
MECHANICAL DECK UPPER DECK
14. Front engine
6 15. Escape pods 1-4
1 16. Ladder to Scout Thopter
17. Rear engine 1. BRIDGE/CAPTAIN’S QUARTERS CAPTAIN POKE, seated
holding a large steering yoke. A comms terminal nearby spatters out morse code.
Behind the Captain’s seat is a small sleeping cab. On POKE’s desk is a fold of coun- 1
14
terfeit flags bunched under a book. Old wooden framed photos dot the wall, and
2
most of the faces in the photos look unsavory.
7
8 Underneath Poke’s bed is a large steel trunk locked with a heavy padlock. POKE
keeps the key to the chest and the thopter around their neck.
3 3
If you can break the lock or convince the Captain to open the trunk you’ll find: one
bloodied Cloud uniform (captain’s rank) (moderate value if you can get the stains
9 15 out), two glass bottles of moonshine (precious value), two revolvers (not matching)
(moderate value), and a handful of gold jewelry (moderate value).
4
The Bridge/Captain’s quarters are guarded by two plastisteel doors that can be
locked from inside. 1 Wound, 3 armor each. 4
16
10

5 3. FRONT STORAGE TANK A large faded image of a bean painted


on the side. Well-worn with age. Open from the top.

4. REAR STORAGE TANK Well-worn with age. Water droplets gather


at poorly welded seams. Ready to burst if given the right blow. Open from the
11 top.
17

12
13 SCOUT THOPTER A slim solar-powered
flier scrapped from a city in the clouds. It is
docked underneath the Bean Barge and is only
LOWER DECK accessible from a manhole in the mechanical
6. observation room deck. Its propeller spins compulsively. It is ready to
(first class only) move. The scout thopter can seat two comfortably
7. First-class bathroom and three dangerously. It has no weapons and
8. Stairs to Upper Deck can take 2 wounds.
UPPER DECK 9. Cargo Hold
1. Bridge/Captain’s 10. Ladder ONION has been forbidden from flying the
Quarters to Mechanical Deck thopter under normal circumstances but knows
2. Stairs to first class 11. Galley(Kitchen) the location of the cockpit key (around CAPTAIN
3. Front storage tank 12. Crew toilet POKE’s neck).
4. Stairs to cargo hold 13. Crew sleeper
5. Back Storage tank SCOUT THOPTER To access the thopter, you must descend a 20 ft
ladder and unlock the cockpit. The Bean Barge
must keep steady or any descending players must
Every thirteen years millions of cicadas simultaneously unearth in midwest America (Illinois, Iowa, Wisconsin, make a BODY SAVE. Failure means a long fall.
and Indiana). No one is sure of the exact purpose of their thirteen-year lifecycle, but scientists speculate it is a Warn your players of this danger before they
survival mechanism whereby their numbers overwhelm potential predators or an adaptation from the ice age. descend.
The next flock after this publication is known as Brood XIII and will emerge in 2024.
Brood XIII last emerged in 2007, a year before I graduate high school. We drove to an old park near Chicago
where the cicadas would be the loudest. In the park, I could barely hear myself. It wasn’t the noise that sur-
prised me most, it was their number and the number of years they waited to emerge.
11 12
LOWER DECK MECHANICAL DECK

6. OBSERVATION ROOM (first class only) The overwhelming smell of sick- 15. ESCAPE PODS The escape pods are single-use evacuation tubes that can
6 comfortably fit two, uncomfortably fit three, and dangerously fit four. POKE tells you none 14
ness, blood, and death waft from the observation deck. There is something wrong here.
Your eyes confirm your nose’s suspicion, piles of twisted blankets and torn sheets have have been serviced in at least a hundred years if the Bean Barge’s maintenance records
been bloodied and tossed aside. In the center of the couch, CYPAA the lord of failed are to be believed.
ambition lingers, barely able to sit up. Her face has turned grey-white. She looks like a • Escape Pod 1 Sabotaged! First, the digital terminal has been smashed, wires
living corpse. 7 hang out from a broken keypad. Next, there is a large piece of metal wedged into
the door’s locking mechanism. Finally, a pile of bloody sheets in the shape of a body
Behind her, a semi-circle of plush couches and porthole windows. Each window is a portal peers through the window.
of clouds and a gated view to an all encompassing horizon. 9 • (W) PCs can open the door by, hotwiring the terminal (failure causes a small electri-
15
cal fire), prying out the jammed metal (failure causes a wound), or melting/blasting
As the PCs enter the room, each must make a REALITY CHECK. If they fail, they are tempo- through the door (failure causes multiple wounds or power failure.
rarily transfixed by a memory of regret, a failed dream, or a lost love. • (W) The body inside the escape pod looks exactly like CYPPA. Anyone nearby must
10
make a REALITY SAVE when discovered. The body has a large saber wound in the 16
chest. If confronted about the body, CYPPA will admit to killing her sister, admit she is
7. FIRST-CLASS BATHROOM A meager, but clean airship toilet. A single
a clone, and bargain to keep what happened a secret. If word gets out, she will lose
molded plastisteel toilet and plastisteel sink. CYPPA’s legendary weapon Houndcatcher is
her new lordship.
tucked in the corner, leaning against the toilet.
11 • Escape Pod 2 This escape pod is missing. The launch date flashes on the terminal.
Launched fifty years prior. The terminal monotonously indicates all passengers on the
12 escape pod died upon impact.
9. CARGO HOLD A cramped storage area filled
with sealed containers strapped to the walls and floors.
13 • Escape Pods 3 & 4 Intact, operable. (W) If launched roll d10. On an 8 every-
one onboard takes one wound, on a 9 everyone onboard is instantly killed. Warn 17
If you look inside the containers, you’ll find (roll 2d10 on SHIPPING CONTAINERS
the table to the right to determine the two types of cargo your players of the danger before they launch. You can use a computerized
the Bean Barge is carrying). D10 What’s inside? voice if you want.
Fifty 4 gallon containers of fresh
0-1
MENFA sits on a crate eagerly looking out a small water.
window. GENMO stands behind her, disinterested. (W) 2-3 A dozen electric industrial batteries
14. FRONT ENGINE A spinning chalk 17. REAR ENGINE A stable working
GENMO will try and slip away as soon as it is possible. crystal surrounded by mechanical tubes. The room engine, cooler than the front engine. An
4-5 Hundreds of packets of dried seeds is freaking hot. ONION suspects the chalk crystal locked cabinet houses the PCs weapons and
A heavy insulated medical contain- has almost worn out. CAPTAIN POKE is avoiding the a small toolbox.
10. LADDER TO MECHANICAL DECK 6-7 er of frozen high efficiency human issue, because the engine is irreplaceable.
A narrow ladder down 8-10 ft. organs.
8-9 A bundle of 2d10 Scrap Rifles
Players can alter the flight by changing
the engine power on the mechanical deck:
11. GALLEY (KITCHEN) A wall with a built-in stove, sink, and freezer. There are a dozen or so
cupboards filled with dried goods. The fridge is well stocked with frozen meat and soup. There appears to be • Overcharging the chalk engines. Direct
enough food for a small crew to live on for a week. Above the sink hangs a medical kit that includes: 1 roll of CAPTAIN POKE to overcharge the engines, or
bandages, a tourniquet, painkillers, antibiotics, a stimulant, and wound glue. With some good sense or medi- overcharge them manually. This increases the
cal expertise, the supplies can stabilize most wounds until proper medical care can be administered. ship’s speed drastically. (W) Skip one outside
encounter roll, but add +3 to the next roll you
make. Roll d10, on an 8-9 the front engine
12. CREW TOILET A single molded plastisteel toilet and plastisteel sink. A picture of a farm taped to a explodes, the Bean Barge struggles to fly and
broken mirror. is engulfed in flames.
• Cut the engines. Use the electric sails to glide
down. (W) Two Imago onboard immediately
13. CREW SLEEPER - A small dimly lit room. Two hammocks hang from pipes in the ceiling. A few fly away, now uninterested, but roll twice on
of ONION’s clothes are folded in a transparent bag attached to the wall. A single sunflower sapling hangs
the next event due to your decreased speed.
below the only small window, soaking in the light.
THE WIDE OPEN

THE SPREAD

THE SMOG

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