Hayes - 2019 - Beyond Skill Acquisition Improvisation, Interdisciplinarity, and Enactive Music Cognition
Hayes - 2019 - Beyond Skill Acquisition Improvisation, Interdisciplinarity, and Enactive Music Cognition
https://www.tandfonline.com/doi/full/
10.1080/07494467.2019.1684059
Lauren Hayes
Introduction
Musical improvisation has recently drawn attention as a fertile practice to explore from
various perspectives within cognitive science research. For example, David Sudnow’s
(1978) autoethnographic account of learning to play and improvise as a jazz pianist was
rewritten to reflect the broader attention that it was receiving from these fields. His
research, Charles Limb and Allen Braun have studied jazz pianists, using functional
Keller, & Clayton 2018); and using complex dynamical systems to investigate how
improvisers are able to coordinate their movements to produce new musical material
(Walton, Richardson, Langland-Hassan, & Chemero 2015). Yet Vijay Iyer has raised
the important issue of interdisciplinary ‘clashes’ of ideologies that have arisen through
the well-trodden examples from pre-1900 European classical tonal music, and
eschew nearly every other form of music, including all non-Western music, any
contemporary or popular work, or any works that might be categorized as
‘experimental’. (Iyer 2004, 159).
model for exploring the enactive framework (Varela, Thompson & Rosch 1991) in its
ability to offer a site for participatory, relational, evolving, and embodied musical
aspects of human and musical behaviours can be studied. I contextualise these ideas
through the lens of my own artistic practice as an improviser of live electronic music
for people with profound and complex learning difficulties and disabilities. I offer two
case studies where this thesis is evaluated. The first is an analysis of an undergraduate
in 2016. Students from fields as diverse as film-making, computer science, and music
practices from the visual, sonic, and new media arts. The second case study discusses
the salient themes that emerged from a four day workshop that took place in 2018,
where a select group of early-career researchers, working in various artistic realms, use
improvisation to explore the boundaries of their practices, and forge new, or possibly
see [Lewis 2013; Nettl 2013]). When I survey a class of students on which things they
count as improvisation, their responses usually begin with the performing arts, moving
on to sports, then everyday activities such as conversation, and finally to ‘most things in
life’. In order to theorise improvisation we must move beyond attempts to identify what
does or does not count as improvised. Rather, we can consider how improvisation
manifests through various lenses associated with a specific field or disciplinary area(s).
I approach this from the enactivist perspective, where the type of knowing that is
sort of spontaneity—does not require the accumulation of internal programs for action.
Instead, as will be explicated below, it is firmly grounded within the historically rich
sensorimotor interactions of a person in the world, and the diachronic reciprocity that
occurs between bodies as part of the process of social cognition (Gallagher 2017).
the notions of instrumental skill and flow (Pressing 1988). In this model, knowledge is
acquired over time, through practice, despite improvisation often being understood to be
a spontaneous activity. For Pressing, this type of embodied knowledge can be both
musical and cultural. Drawing on ideas from biological and cultural evolution, Rodger
Dean and Freya Bailes (2016) develop Pressing’s theory in relation to how creativity in
In the case of musical improvisation, their IOFP model would comprise three stages:
initiated by a machine; then, this material is explored in order to determine its most
salient or useful features; finally, a refinement or selection stage takes place. Their
to theorising improvisation, which Lewis has claimed are now crucial, given that the
breadth of literature now surrounding the field ‘may be a bit more than music scholars
culturally-situated action, provides another such perspective. While the nuances of the
musicking to advance the field of cognitive science—continue to be fleshed out (see, for
example, [Matyja & Schiavio 2013]), the fundamental principles of this approach draw
on the four distinct, yet related understandings of cognition. According to this view,
embodied. Being embedded, cognition is deeply dependent on both the physical and
environment, which not only co-determines cognition, but actually constitutes it when
cognitive load is distributed onto other beings and technologies. Finally, enactive
cognition arises from these three previous tenets as cognition is formed through co-
adaptive couplings between beings and their environments. While these principles
overlap and scaffold one another, they are often referred to collectively as 4E cognition
(see, for example, [Schiavio & van der Schyff 2018], for further discussion of this).
Being so closely reliant on the other three elements, and concerned with how cognition
these ideas in various contexts can be further educed. For example, in the field of music
pedagogy, Dylan van der Schyff and his co-authors call for an enactive approach to
My own work has involved large-scale, pedagogical projects that explore inclusive and
embodied approaches to music education with young people through the use of new
and do-it-yourself instrument building are key strategies for engendering creative
musical activity. In another field, that of music therapy, for example, improvisation has
been a key technique due to ‘its capacity to encourage both coherent interaction and
emotions’ (Dean & Bailes 2016, 50). Dean and Bailes note the difficulty that music
which is stylistically free presents in its ability to be analysed by therapists, who must
learning difficulties, I have worked outside the domain of therapy, focusing more on
strive to highlight some of the many tropes that surround discussions of improvisation.
Whether it is surprising or not that improvisation was a commonly practiced skill in pre-
nineteenth century Europe, they suggest that it is neither helpful to mourn this decline
of improvisation nor to, on the other hand, ‘(over)valorize’ (Lewis & Piekut 2016, 4)
the practice. Indeed, while ‘instant composition’ is often used to describe a purported,
the Instant Composers Pool, had a much less grand connotation in mind; that of ‘instant
coffee’ (Whitehead 2019). Lewis and Piekut also highlight that, historically, an
emphasis has been placed on virtuosity and the mastery of instrumental skill as a crucial
focuses on a certain type of technical virtuosity, along with the persistence of the
various tropes that Lewis and Piekut point out, I will suggest, that leads to a narrow
Graeme Wilson have voiced similar concerns, suggesting that while the study of expert
improvisers might produce more observable results in, for example, neuroimaging, this
processes within a musical context’ (MacDonald & Wilson 2014, 105), which is in no
way a reductionist account. This also aligns with Iyer’s concerns about focusing on one
particular social group or geographic location: ‘After all, how can one make assertions
about cognitive universals of music without studying the music of more than one
culture?’ (Iyer 2004, 159). Particularly in European music history, there is a complex
relationship between notation, improvisation, and accessibility. Dean and Bailes suggest
that this is not acknowledged in music psychology research, which is ‘often interested
So what, then, do the practices surrounding live electronic music research have
to add to the discussion of improvisation and the cognitive sciences? Firstly, it should
be noted that some of the literature surrounding improvisation involving technology
composition and improvisation (see, for example, [Eigenfeldt 2007]). Yet within these
Since its inception in the early 1970s, the loosely constituted field of interactive
computer music has drawn on artificial intelligence (AI), cybernetics, and socio-
musical aesthetics that include machines as central actors... Musical computers
were designed to stake out territory, assert both identities and positions, assess
and respond to conditions, and maintain relativities of distance - all elements of
improvisation, in and out of music (Lewis 2017, 91).
Dean and Bailes also comment on the potential for empirical studies to, in turn,
they suggest that real-time analysis of musical features could be used in conjunction
with virtual cognitive models ‘of whatever degree of elaboration is available’ (Dean &
Bailes 2016, 52). Neural network software simulations for musical purposes are readily
Hubert and Stuart Dreyfus developed a now commonly cited model of skill
acquisition where, in the musical case, improvisers mature from novices to experts
(Dreyfus 2004), who eventually may achieve a state of what many often describe as a
‘mindless flow’. In attempting to deal with the issue of ‘scaling-up’ the enactivist model
as imagination and memory, philosopher Shaun Gallagher has argued that situated or
embedded ‘reflecting thinking... contra Dreyfus, is a skill as much as... physical coping
[is]’ (Gallagher 2017, 201). Following this, I suggest that a discourse that focuses on
aspects of technical virtuosity does not adequately account for the dynamic relationships
that are reified during musical play. Firstly, this type of language—often used by
of how and what we can conceive of as complex musical activity, and who is able to
participate in that.
The case studies that I discuss below demonstrate that, through the lens of—and
activity that does not need to be framed within the novice/expert model at all. Here, we
emphasise that the improviser’s knowing emerges from their experiential histories of
interactions with many different materials and objects, digital media, spaces, as well as
social roles and norms. Specifically, this makes evident that the knowing-experiencing
at all, but rather on the instantiation of multiple sensitivities of the person as a whole.
This has been evident over the last decade of my work with interactive computer
world, we can rapidly move away from the romantic idea of the mindless, immersed
virtuoso. This trope relies on viewing musical improvisation within a very specific
programs in a state of flow. Rather, the enactive view preferences the flexible and
Furthermore, as cognition is not a solipsistic process, this modulation can readily occur
through moments of joint action and coordination with others. Henceforth, a much
broader variety of moments of skilful improvisation can be examined. From the
enactivist position, we can understand how such instances of musical coarticulation can
be elicited in those who may not consider themselves to have an established practice of
improvisation. Namely, this occurs due to the richly embodied histories that are brought
the School of Arts, Media and Engineering (AME), at Arizona State University—I’ve
been tasked to design courses that can appeal to students from a variety of backgrounds
major in a variety of disciplines from art, to film, media processing, English, and music.
In addition to a focus on technical skills, such as coding for new media design, along
with a drive towards critical thinking, we have a strong ‘maker’ theme that runs through
program as a way of making sense of both digital technologies and digital culture? How
background in live electronic music? What could be learned about the role of
when working with people who are being introduced to its practices for the first time?
How could all this be approached from the cultural diversity of the students within our
program?
Methodology
find their own personal and encultured responses to creative challenges by being guided
Beginning with music and movement-based improvisational practices, the class works
where students learn a new technique such as, for example, creative coding software,
we critically explore the technologies they are learning to use in other classes through a
practice-based, creative sense-making. We ask questions such as: what sorts of things
disciplinary mixing or something more ‘non-disciplinary’ (Andean 2013, 7)? How can
What is the role of documentation in this, and can it become part of the performance
itself?
are directed through a series of techniques including those for listening, such as, for
example, Pauline Oliveros’ Deep Listening methods (Oliveros 2005), and simple
movement and somatic exercises for attentive sensory awareness. Well-established free
improvisation exercises are practiced as a class and in smaller groups, along with
expanded multimodal versions. For example, John Stevens’ Click Piece (Stevens, Doyle
& Crooke 2007), can be performed using voice, body percussion, acoustic instruments,
and also lends itself to electronic and digital instruments—simply operating an ON/OFF
switch will always be enough to achieve the desired click. But, it can also be combined
with similar techniques that are used within movement practices (Meador, Rogers,
O’Neal, Kurt & Cunningham 2004). In the case of this simple exercise, there is the
performance in a very short amount of time, often producing what David Borgo has
referred to as having the characteristics of swarm dynamics (Borgo 2005). Not only is
emergent extended cognitive network that involves complex relationships between the
orchestras and networked performance, the class also explores the idea of collaborative
instruments, where, for example, thirty individual laptops can be used to control
parameters within one main sound-making software instrument. Again, here the
interesting dynamics appear not out of individual physical virtuosity, but in how the
many-to-few mappings affect the sonic result, how agency is distributed throughout the
human(s)-machine(s) system, and how performers can attempt to subvert any rules that
are established within a system. For example, rather than physically triggering a certain
sound or changing a particular parameter, some students quickly modified the code on
clocks—in order to automate certain activities at rates that would not be possible by
human action alone. Other elements of the class included experimental strategies for
incorporating more than one discipline, such as, for example, amplified painting using
visual material and at the same time manipulate digital sound. The largest component of
improvisations. These have, to date, encompassed a vast range of materials and media
techniques, including incorporating food, augmented reality (see Figure 1), and
breakdancing.
enactive music pedagogy, Andrea Schiavio and Dylan van der Schyff note that,
If the body plays a key role in determining musical learning, so does the socio-
material and cultural environment in which it is embedded. However, these
dimensions are not separated from the body. Rather, they become manifest
through the body and are co- determined by actions and interactions with other
bodies and things in socio-culturally meaningful contexts (Schiavio & van der
Schyff 2018, 9).
histories that individuals bring to the table. For example, one trio that emerged during
the course comprised a practitioner of Persian dance, who performed while wearing a
low-cost hand tracking system, which, in turn, controlled parameters of the sound being
produced by two musicians. One had built her own hybrid acoustic-digital percussion
which could be plucked, hit, or scraped; the other was performing using an augmented
electric guitar (see Figure 2). This repurposing of tools, which can be ‘co-opted and
redefined through a completely different performative act’ (Andean 2013, 8), has been a
practice long used by both improvisers and electronic musicians. The performance was
relational, but not only though the usual modes of non-verbal communication such as
eye-contact and gesture, as well as, of course, listening: the particular sounds being
made would affect the dancer’s movement, which, in turn, would directly process these
sounds in real time. Another larger group comprised live projected drawing,
(see Figure 3). In this group, continuous adaptation to numerous auditory and visual
cues demanded sophisticated behavioural coordination by the group. While some of this
may have been visibly highly gestural to the audience, other elements were not. No
comparison to other ensembles could be made, as it is likely that none such identical
assemblages have existed. As someone who is not trained in dance, I could not assess
this work from the perspective of technique alone. Yet, these types of interdisciplinary
creative activity can be co-articulated between multiple performers, and this can be
Figure 3. Live projected drawing, analogue and digital instruments, and Indian dance.
participatory workshop for postgraduates and early career researchers that was
established in 2009 at the University of Edinburgh, UK. Conceived while I was a
masters student at the same institution, at a time when my co-creators Owen Green,
Jules Rawlinson, and Sean Williams—all then doctoral students—and I were navigating
the recently created degree programs in creative music practice. Indeed, the catalyst for
this series of workshops was our grappling with how to approach this type of research:
What is the place of live electronic music research in the wider endeavour of
musical research? How are its knowledge claims established, and to whom—and
how—are they communicated? What is the scope of these claims? Where are the
borders of our enquiry? How do “practice” and “research” relate? Who is
doing this research? Why? (Green 2014, 1).
As Green notes, these are questions with answers that have not yet been adequately
Methodology
The sixth LLEAPP workshop was held at Arizona State University in 2018, with
previous iterations all taking place in the UK—twice at the University of Edinburgh
(2009, 2013), the University of Newcastle (2010), the University of East Anglia (2011),
and De Montfort University (2015)i. The roster of local and invited participants is
dependent both on funding limitations and the location. The format is largely
determined by the hosts and participants in each location, but generally follows a
workshop model where participants collaborate over three days through a loosely
structured process of self-organisation, and then show their work publicly, in whatever
critical feedback and discussion session takes place, usually the following day. The only
prescribed aims of LLEAPP are to provide both time and space to enable intensive
some of the research questions noted above. For the 2018 edition, LLEAPP was not
restricted to practitioners with musical backgrounds, but instead focused on
international participants from four continents, with the majority—but not all—
Figure 4. Opening concert with separation between dance and musical activities.
As has been the model for the past few LLEAPPs, the program began with an
evening concert where all nine participants, most of whom had just met for the first time
a few hours previously, performed together. This took place in iStage, an 8-channel
surround sound performance space with a sprung dance floor, and multiple options for
lighting effects, motion capture, and video projection. It was evident that there was a
practices, and those for whom it was fairly new. Firstly, in terms of positioning within
the space, as we started to set up our equipment, people tended to frame the perimeter,
some being further separated by the barrier of a table (see Figure 4). Without any prior
discussion of strategy, I did not find any meaningful way to move from behind my
station to explore the floor space in front. James Andean and Alejandro Olarte have
reported similar boundaries occurring between dancers and loudspeakers within their
interdisciplinary investigations:
devising strategies, games, and sharing techniques for exploring the various different
practices and materials that we had brought with us. Flour, squeezable objects, mallets
and beaters (see Figures 5 & 6), lighting, visual projection on the floor and a false paper
ceiling were combined with instruments for live electronic musical performance
boundaries—noting that these did not necessarily exist for all of the practitioners
involved. Through this, we were able to co-construct methods for, for example, moving
instance of this included staying within the bounds of an algorithmic, geometric visual
projection that one of the participants had brought to use in a different context. In
another activity, we used sounding objects as a means of traversing space, while at the
same time spatialising audio—both by way of this process, and simultaneously through
the surround sound system. The final public presentation took the form of
both at the edges of, and throughout the presentation space. The improvisation was
structured only to the extent that the sounding, portable objects were positioned in the
centre of the space at the beginning, with a pulsating circular geometric projection
falling on them, inviting them to be picked up. Aside from this, many of the ideas,
games, and techniques that we had established in the previous few days were drawn on
by the performers at different times throughout the duration of the performance. In this
way, the shared ‘vocabulary’ that we had rapidly developed became embedded in the
work itself.
interaction. For example, while many of the activities involved pushing us out of our
uncomfortable for some, given our broad range of sociocultural backgrounds, and were
modified accordingly. One such example was the suggestion of contact improvisation,
in which energy is transferred from person to person through direct touch. This was
altered, instead, to involve exchanging an imagined, weighty physical ball. In their work
on social interaction and enactive theory, Hanne De Jaegher and her co-authors
and Georgina Born (2013) suggest that problems can be framed positively, not as fixed
tackling—but ‘as a means of generating questions around which new forms of thought
and experimental practice can coalesce’ (10). Improvisation can be explored and studied
worlds through the ongoing and reciprocal processes of exploring materials and the
coordination of action. As the enactivist view makes evident, this is owing to the
historically thick type of knowing involved, which allows such coordinations to occur
which incorporate technology for live performance—can create the potential for shifts
within disciplinary ideologies and offer up techniques which allow people with or
with others from a different field or cultural background to very rapidly participate in
this type of creative endeavour. The case studies outlined—one pedagogical, the other
suggest we might take a more ‘agonistic-antagonistic’ (Barry & Born 2013, 13) stance
practice-based research in order to more fully understand the phenomena that they wish
to study. ‘Improvisation is a process that everybody can engage in; we are all musical
improvisers at some level’ (MacDonald & Wilson 2014, 117). I take MacDonald and
Wilson’s statement to envision improvisation as at once prosaic, ubiquitous, and yet, at
the same, providing a richly diverse range of opportunities for participation and study,
more than is necessarily being explored within current cognitive science research.
Acknowledgements
I would like to thank all of my collaborators in LLEAPP 2018 for their openness and
Elizabeth Baker, Jules Rawlinson, Lyn Goeringer, Marcin Pietrewszewski, and Rosely
Conz. Thanks to Megan Patzem for the LLEAPP photography. I am grateful for the
Funding
Grant from the Herberger Institute for Design and the Arts, Arizona State University, in
collaboration with The University of Edinburgh. Thanks also to Synthesis Center for
Notes on Contributor
Lauren Hayes is a Scottish musician and sound artist who builds hybrid analogue/digital
instruments. She is a “positively ferocious improvisor” (Cycling ’74), her music
refusing to sit nicely between free improv, experimental pop, techno, and noise. Over
the last decade she has developed an unpredictable performance system that explores
the relationships between bodies, sound, and environments. She has created several
haptic (touch-based) interfaces and composes music that can be experienced physically
as vibration throughout the body. Her research explores embodied music cognition,
enactive approaches to digital instrument design, and haptic technologies. She is
currently Assistant Professor of Sound Studies within the School of Arts, Media and
Engineering at Arizona State University where she leads PARIESA (Practice and
Research in Enactive Sonic Art). She is a member of the New BBC Radiophonic
Workshop. www.pariesa.com www.laurensarahhayes.com
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i
While most participants have only attended one LLEAPP, this latter iteration is the
only LLEAPP that I have not attended personally.